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Miitopia did end up with some excellent changes but it still has some serious issues that players have complained about. If Nintendo takes the time to fine-tune the game experience, they could create something even more amazing for fans to enjoy.

10 Fixing The Travel And Exploration Mechanics

Travel is a key part of any game, setting the pace for the entire playthrough. Players are covering large distances to discover loot or action so it can be boring to be slowed down dramatically by dull forms of transport.

With a lack of control over where players can travel, it can leave players disengaged in the exploring process leading to even more boredom. Players might be able to hold the B button to speed things up, but that shouldn’t be required to get through this part of Miitopia.

9 Letting Players Choose Job Changes

Players want the ability to make their own choices which is something Miitopia honestly lacks. This is especially apparent when it comes to character’s jobs which can’t be changed until the very end of the game. This can be incredibly frustrating as players want the ability to have more control over how their team functions before they reach the end-game.

8 Removing Auto-Combat

While Miitopia isn’t exactly an adrenaline-pumping action game, combat is still a big part of the game’s enjoyability. It’s a bad sign when a lot of the fights don’t require much input from the player at all, almost taking place automatically.

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Combat needs to be designed so everyone feels a sense of accomplishment and satisfaction throughout the journey. something Miitopia missed the mark on this point and it’s something that sorely needs a fix.

7 Adding More Dialogue

While no one was expecting a deeply rooted backstory or complex mechanics, wacky characters are kind of Nintendo’s thing. The limited dialogue options to encounter in the game make it difficult to become as connected to the characters at times.

Perhaps the relationship mechanic could also be expanded on more allowing for more connections between the party and the main character.

6 Allow More Customizations To The Steed

Just like Mii customization, the player’s horse can also be changed in many different ways to suit each player’s unique taste. However, the options are extremely limited. Players would enjoy having different styles or breeds of horses to choose from instead of only having mane styles and colors to choose from.

Customizations could also serve as a reward for completing more difficult tasks, allowing bragging rights for the players that complete them.

5 Adding More Kinds Of Tasks

One of the most important things about RPGs is keeping the content fresh, making missions feel different enough to keep players entertained. Unfortunately, as the group starts to hit the midway point, things start getting a little repetitive in Miitopia.

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The limited activities start to drag no matter how many cosmetic changes given to the multiple stages. If players love the cozy feel and don’t mind a little repeat action it should run smoothly, the problem only comes up for fans in need some serious challenges to stay interested.

4 Adding Team Control

One of the best parts of the game is the group of allies that get picked up along the way, allowing players to form bonds and make the group perform better. However, every ally works completely independent of the main character, giving players no control over a crucial mechanic.

Everyone likes a bit of realism but trying to maneuver a team that all operate solo is more annoying than challenging. It takes a lot of potential to build strategies and throws it out the window, which is a serious waste of potential.

3 Adding More Content

This is easily one of the major issues that needs to be addressed. While some games can pull off the minimalist approach, Miitopia isn’t visually or mechanically different enough to keep everyone glued to their screen.

Combined with the slow travel and mundane missions, the vacant space on the map completes the road to boredom. While relaxation is a big part of these games, there’s a fine line between the soothing and the empty. Hopefully, the team will populate the world with a little more to experience, giving fans a place to spend more than a few hours.

2 Add A Bit More Grinding

The grind of an RPG is a delicate balance between making players feel like they earned their victories without boring them to death. Miitopia’s lack of deserved rewards and big payoffs make for a journey without that much weight, something that can be great in short spurts but never lets fans really dig into the main areas of the game.

Repeating actions over and over isn’t enough without some sense of progress, especially in a game with so many different stages to explore. The opportunity is there to make Miitopia a blast to sink time into, a trait of every RPG worth playing.

1 Some Changes To The Difficulty

While Miitopia clearly isn’t directed at the most hardcore fan base, difficulty progression is important in games as a whole. Fights move from pretty easy to very difficult in the post-game, but up until that point, bosses are quite easy to beat for players. This can be quite jarring when players finally approach the post-game content.

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