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Midnight Ghost Hunt is an early access PC game and can be picked up right away. The game feels like a nice blend of asymmetrical multiplayer horror, first-person shooting gameplay, and strategic teamwork where communication seems key to survival, no matter which team players find themselves on. For those new to Midnight Ghost Hunt, here are some great tips to help get budding ghosts or ghost hunters started.

8 Yes, The Tutorials Are Very Important

Midnight Ghost Hunt isn’t a particularly complicated game but it does have a lot of moving parts to understand before diving into online matches. To put things simply, yes, the tutorials should be completed right away. Not only are the tutorials for ghost hunting and haunting useful, but they also give players time to get used to the various abilities.

Once the ghost hunter and ghost tutorials are complete, each of which only takes around five minutes, eager paranormal enthusiasts can play around in two tutorial areas, a garage for the ghost hunters and a cemetery for the ghosts. Each area allows players to practice with abilities and items.

7 Mouse And Keyboard Or Controller

Given that Midnight Ghost Hunt is currently only a PC early access game, many players might be wondering if you can enjoy the game with various control inputs. Fortunately, the answer is a resounding yes. Even in early access, the developers of Midnight Ghost Hunt, Vaulted Sky Games, have given everyone the ability to use a mouse and keyboard or a controller.

Whichever input method players use will still give a well-rounded experience of the game. The key bindings and button inputs for a controller and automatically setup which creates a hassle-free experience right from the get-go.

6 Getting To Grips With Each Role

As mentioned previously, Midnight Ghost Hunt has players assume two distinct roles in four on four matches. Once the quick match option has been selected or after choosing a game from a list of servers, players are automatically put into teams of ghost hunters or ghosts with a new game typically swapping roles to give everyone a fair shot at the experience.

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To boil things down, ghost hunters must do everything they can within the first five minutes of the game to vanquish each of the ghosts. Ghosts on the other hand must simply survive until the clock strikes midnight. The simplicity of Midnight Ghost Huntbelies a truly staggering level of intricacy once players spend enough time in various games.

5 Things Change At Midnight, The Ghostly Hour

At the point the clock strikes midnight, the ghostly hour, the game completely spins on its head. The ghosts, typically the hunted, now become the hunters. After five minutes into a match, ghosts now turn a spooky ethereal red and can deal enormous damage to the ghost hunters while also utilizing the environment with better results than the first half of the match. If a ghost happened to be destroyed or vacuumed up early on, as long as one ghost survived, all of them return from the grave to fight another night.

It’s now the ghost hunters’ turn to survive. This will typically be done through teamwork and finding ways to foil or sabotage the ghosts’ plans. Ghost hunters still have their weapons and abilities, however, they are now much less effective against the vengeful ghostly hour specters.

4 The Hunter Workbench

Ghost Hunters are going to want to spend a considerable amount of time pre-match to pick a starting loadout. Ghost hunter loadouts are broken up into weapons, abilities, and perks. The default starting weapon for ghost hunters is the Spectral Cannon, a weapon that shoots out large energy balls to damage ghosts. Of course, the game also has a bevy of other unlockable weapons such as the Salt Shotgun or the Reaper.

Apart from weapons, ghost hunters can also use various tools of the trade which help them find hidden ghosts. Things like energy meters and vacuums can help turn the tide for hunters. At any point during a match, ghost hunters can walk up to their team’s workbench to swap out gear on the fly.

3 The Ghost Shrine

Similarly, ghosts also have their own “safe haven” in the form of the ghost shrine. Each match gives the ghosts a shrine that they can return to in order to swap out ghost abilities, haunts, and perks. Much like ghost hunters, swapping out abilities and haunts will be an optimal strategy in order to balance out a team of ghosts in a given match.

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Interestingly, ghosts have a category called Haunts, something that isn’t explicitly explained in the ghost tutorials. Haunts are useful abilities that can be utilized once a ghost gets vanquished during a match. In this spectator part of the game, ghosts can use haunts such as Cold Chill or Poltergeist in order to confuse the hunters.

2 Understanding Shards

Midnight Ghost Hunt has a form of in-game currency known as Shards. These blue ethereal shards can be used for many different things. First and foremost, shards are used to purchase new weapons, abilities, haunts, and perks, for both the hunters and ghosts respectively.

These items can be purchased from the main menu or during a match at the ghost hunter workbench or the ghost shrine. Shards can also be used to unlock a host of customization items. Things such as outfits, ghost skins, emotes, and taunts can all be purchased with the in-game shard currency. You gain new shards simply by playing the game, getting experience, and leveling up.

1 Hiding In Plain Sight

One last thing to remember when hoping into this game, specifically for the ghosts, is that almost any object strewn about one of the many stages can be used to possess. The name of the game for ghosts during the pre-midnight part of the match comes down to a hide and seek scenario. Ghosts can freely hop between objects and can even throw objects that they are possessing.

However, ghosts also build up an ectoplasm meter. The longer a ghost stays still, the quicker the ectoplasm meter builds up. Once enough ectoplasm has been built up, a residue is left behind which makes it easier to be found by the ghost hunters. To avoid this, simply stay mobile and active as a ghost, hopping between objects, and using your abilities to stay far away from the hunters.

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